Documentation
Fig 3.1 Group Documentation
Reflection
This project has been one of the most challenging but
meaningful and interesting experiences for me. My role was
mainly focused on character modelling, rigging, animation, and
texturing, especially for the dragon and Jade Emperor. I also
worked on props like the scroll, 2D animation for the starting
narration, and helped with video editing and scene setup.
Because of this, I was involved in many different parts of the
pipeline, not just one area.
At the beginning, I thought I could reuse my models from Major
Project 1, but I quickly realised they were too high poly and
not suitable for VR. This forced me to completely change my
workflow. I had to learn how to simplify my models, reduce
polygon count, and focus more on shape instead of details. This
was quite frustrating at first, because I had to redo some of my
work, but it helped me understand how important optimization is
in VR.
And rigging and animation were also quite difficult for me as I
was totally new to this but thankful for this project, I have
the chance to try and develop new skills and also challenge
myself. I faced many issues like bone heat errors, mesh not
moving properly, and animation failing because the rig was not
set correctly. There were moments where I felt stuck and didn’t
know what went wrong. But through testing, asking questions, and
trying different methods, I slowly understood the process
better. These problems actually helped me improve my technical
skills and become more patient.
Another challenge was working between Blender and Godot. Some
things that worked in Blender did not work in Godot, especially
shaders and textures. I had to learn how to use image textures
instead and adjust everything again in the engine. It was tiring
to keep fixing problems, but it also made me realise that real
projects are not just about creating, but also about
adapting.
Emotionally, there were definitely stressful moments,
especially when time was limited and there were still many
things to fix. Also this is actually the first time I have had a
communication problem with my teammate as I have always been
helpful and responsible to all tasks given. I think most of us
did our parts very well and even have to take care of other
parts as not everyone of us is doing our work. But I am very
thankful that I was not alone. I really appreciate my teammates,
especially Kar Yee and Li Vern, for always supporting each other
and pushing through together. Even when things were difficult,
we still tried our best to complete the project. I am also very
grateful to Mr Ronald for guiding us throughout the project. His
guidance this semester was really helpful and we even know him
better as we almost spend everyday with him at E101.
Overall, this project really changed the way I see my work. I
realised that creating something is not just about how it looks,
but whether it can actually function properly in a real
environment like VR. There were many moments where I struggled
and felt frustrated, but looking back, those were the moments
that helped me improve the most. I feel satisfied to see how my
creation works in real life!! This is the meaning of studying
design!
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