Major Project 1/ Task 1: Proposal Development
04/02/2025 - 23/02/2025 / Week 1 - Week 3
Lim En Yu / 0354452
Major Project 1 / Bachelor of Design (Hons) in Creative Media / Taylor’s University
Task 1: Proposal Development
TABLE OF CONTENTS
Instructions
Fig 1.1 Module Information
Task 1: Proposal Development
On the other hand, based on the chosen low poly style we have
also explored on the visual references for environment. We
decide to do a open world vr game which consists of multiple
floating islands. Mr Kamal has given us feedback on the
floating islands that we could include different themes for
each island. Therefore, we have looked for different low poly
environment designs like canyon, blossom forests, paddy field
and more.
Tiger
Sketches for Environment
Stage 2 (Canyon)
During the first week, we are required to form a group in
4, and after we have our own group, we will need to
brainstorm about which area of topic we want to do for our
major project, and the topic must be aimed to solve an
existing issue.
Our group has think of 3 ideas, which are projection art,
dreamcore and 12 Chinise Zodiac. After consulting with Mr
Kamal and Mr Kannan, we decided to proceed with 12 Chinese
Zodiac. Also, while brainstorming the ideas, we decided to
go with VR based project as we have Kar Yee! One of the 2
immersive specialisation student!
After we have confirmed what we want to do, which is a VR
game about 12 Chinese Zodiac, we start to do research about
12 Chinese Zodiac and separate tasks for each member. Our
purpose of this game is to promote this Chinese Zodiac
culture to younsters nowadays or whoever want to know about
this culture. In this era, even some of the Chinese younger
generation themselves don't know the story of 12 Chinese
Zodiac and the correct sequence of it.
Miro Board:
Moodboard/ Visual References
Firstly, we start to explore on which specific visual
styles of characters we going to pursuing for. We have
thought for chinese antiquity style, paper cutting style,
origami style, old myths style, minimalistic style and
cute style. Lastly, we have inspired by origami style and
thought of low poly style that is more special and not so
hyperrealistic that we cannot afford. There are also a lot
of low poly style industry game that we can refer
to.
Fig 2.1 Visual References for Characters
Fig 2.2 Visual References for Environments
After we have decided to go for low poly style, we have
then explored on each chinese zodiac animals' low poly
style. Not only thee low poly visual style, but also
incorporated with the patterns on the body. I intended to
do for a more stylized low poly instead of realistic
one.
Fig 2.3 Low Poly Style Visual References for Characters
Sketches for Characters
According to the online visual references, I have done 4
sketches for the first 4 animals in Chinese Zodiac
Sequence which are rat, ox, rabbit and tiger. For dragon
and snake, I was only able to draw for the line art as I
don't have much time to complete thw whole drawing.
Rat
Actually it is much harder to draw low poly style sketches
as I will need to consider the relationships between each
faces and whole body. Also, the colouring progress takes a
lot of times as I will need to fill in the poly one by one
and also think about which colour I should put. It is hard
for me to think the brigthness and saturation that connected
to each other. Also, to make the Chinese zodiac theme stands
out, we decided to include Chinese motifs like the swirl
lines and patterns, and most importantly the zodiac coins on
their forehead.
Fig 2.4 Sketching Progress for Rat
Fig 2.5 Sketch for Rat
Ox
Next, it will be the similar style for the ox. I created a
more stylized image for ox which has bigger head, bigger
horns and shorter legs.
Fig 2.6 Sketching Progress for Ox
Fig 2.7 Sketch for Ox
Moreeover, following the sequence, after ox will be tiger.
Tiger takes me the longest time as it has a more complicated
structure on the face part. Also, it is hard to control between
stylized and realistic style so it takes me some time to
complete this sketch.
Fig 2.8 Sketching Progress for Tiger
Fig 2.9 Sketch for Tiger
Rabbit
As I don't have much time to draw, I decided to sketch
until rabbit only. Rabbit is quite easy to sketch as it is
small and cute. There are similar patterns applied on these
four animals.
Fig 2.10 Sketching Progress for Rabbit
Fig 2.11 Sketch for Rabbit
Dragon & Snake
For dragon and snake I only able to sketch for lines only,
and I just want to show teacher how will them looked like
when in low poly style. I try to make it look very cool even
though it is in low poly.
Fig 2.12 Sketch for Dragon
Fig 2.13 Sketch for Snake
On the other hand, I have also in charged to sketch for the
different stages we have proposed such as the starting, middle
and ending stages that are all separated floating
islands.
Starting Stage
For the starting stage, we designed it to be a simple and
slightly broken altar as our ending stage will be a altar also so
we want to make some connections here. After that, the player will
be able to pass through a door after the tutorial here and
teleported to the open world.
Fig 2.14 Starting Stage
Middle Stages
As what Mr Kamal suggested we should have different themes for
each island, we have thought of 3 themes which are paddy field,
canyon and blossom forests. I have in charged of drawing paddy
field and canyon.
Stage 1 (Paddy Field)
For the paddy field theme, I have looked for a lot of visual references online to know what elements I should include. And most of them include a windmill, a farmer's house with fence and oranged trees.
Fig 2.15 Stage 1: Paddy Field
After that, I proceeded to Canyon theme which is the most time-consuming as there are a lot of details I will need to include. As this island we are going to use for dragon game stage, which is about helping draught in a village. Therefore, I will need to draw a village in a desert. I have also referred to different kind of canyon and plants in desert.
Fig 2.16 Stage 2: Canyon
Ending Stage
I have done 3 sketches for the ending stage but basically they share the same concept which is about the bagua array will lights up in the altar after player has completed the game.
Sketch #1
This sketch is my most preferred one as it will be surrounded by Chinese building with stair going up. This composition looked the best.
Fig 2.17 SKetch #1 for Ending Stage
Sketch #2
Thie sketch is more simple compared to the first one, and there will be no stairs but a linked bridge connected from one of the floating island to this final stage.
Fig 2.18 SKetch #2 for Ending Stage
Sketch #3
This sketch is showcasing what will happened after the player has reached this island and the altar lights up. Basically, there will be all 12 Chinese Zodiac animals' head floating on the sky.
Fig 2.19 SKetch #3 for Ending Stage
Developing Game Stages
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Here are all the research done for each chinese zodiac animals' personalities like strengths and weaknesses. We have developed 9 stages of game according to their personalities while some of them has combined together as a stage.
Fig 2.20 Personalities for Chinese Zodiac Animals
Here are all the stages with the game references we have found online. Most of them are simple games only. The sequences will be followed in descending order that the first animal player will meet is boar while rat will be the last one.
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Task 1: Proposal Development
Fig 2.22 Task 1: Proposal Developmen
Final Presentation Slide:
Fig 2.23 Final Presentation Slide for Task 1
Feedback
Week 1:
We have asked Mr Kamal about what speicific area of topic we
can discover on and whether culture side is acceptable or not.
Also, we aim to do something about VR but afraid of technical
issues and Mr Kamal also have the same concern. During the
tutorial class, we have proposed 3 rough ideas for Mr Kamal and
Mr Kannan. In the end, we decided to go with the 12 Chinese
Zodiac Animal as they think it's an interesting idea.
Week 2:
- Good.
- Have the Jade Emperor congratulate the player at the end.
- The flow of the story is understandable.
- The animation should be appealing to the audience (kids)
as it is supposed to be educational.
- If the workload is too much, you can reduce the
introduction animation. Focus more on the game.
- Origami animals are hard to animate. Limited movements.
- The white animals from the mood board will be easier to
animate, also stylistically interesting. Model something
with similar simplicity. High-poly with simple shapes.
- Don't do overly cute. Too simple.
- The style of the world should match the characters (e.g.
low-poly characters in low-poly world).
- If you do low-poly, the colour and composition must be
nice.
- Not sure if Unreal Engine supports low-poly. Make low-poly
sample models and try importing to UE.
- You can contact your senior Jamie(?) for the technical
stuff.
Proposal Feedback:
- References can.
- Story and stages need to develop more.
- Characters can.
Week 3:
- Floating islands: Make sure each floating island
is distinct from the others and not all the same. Decide
on a theme for each island. You could also have the player
teleport to different maps instead of islands.
- Don't sacrifice your creativity for limitations.
- Timeline: Your timeline is detailed and can be
used for Task 2, but for Task 1, keep it brief (such as
milestones). Put the simplified version in the PPT.
- Group member roles: Everyone can have a common
role, but should also be split into specific roles.
- Gameplay stages: Make the stages simple enough
for you to execute. Relate the environment to the animals.
You might not be able to complete so many stages. Reduce
the activities (e.g. introduction, 3-4 stages). Create
visuals for the gameplay. The ideas are good, but you
should consider the execution.
Reflection
Although this task was only task 1, but I have already felt that we have a lot of things need to consider and plan nicely for our Major Project so that it could be conducted well. Luckily we have our idea already and we have tried our best to improve it. Even though some of the planning we could not execute it but we just planned everything at once, the feasibility stuff we just hold it first.
I also glad that I have found good group mate and has a good leader that is very organised! I hope that our group can work well for the rest of the time as this project really require a lot of teamwork.
Through researching all different visual styles and the sketches that I have done, I am able to visualize how our final project will look like but actually it is a bit too early to say this lol. To be honest, our group was kind of worry about the technical parts which are unreal engine and VR part. We do not have any knowledges about these areas that's why we will need more time on the research and testing part.
It is still the starting point of our major project, I believe we can do this! We will discover more and continue to develop our idea on task 2 and task 3.
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