3D Modeling/ Exercises
23/09/2024 - 20/10/2024 / Week 1 - Week 4
Lim En Yu / 0354452
3D Modeling / Bachelor of Design (Hons) in Creative Media / Taylor’s University
Exercises
TABLE OF CONTENTS
Instructions
Fig 1.1 Module Information
Exercises
Exercise 1: Modeling from Primitive Objects
Instructions:
1. Think of any object such as train, snowman, robot etc. that can be simplified as a combination of primitive shapes.
2. Sketch your idea for inspiration.
3. Using Blender, model the objects using primitive objects such as Sphere, Cylinder, Cube, Cone, etc. Use transformation tools to manipulate the object and you may use modifier tools to deform the model.
4. Assign basic material to the objects. Using viewport shading technique using Workbench Render, set the final look to make it presentable by manipulating the light and shadow appearance. Compose the object within the camera for final output by adjusting the right angle and frame.
5. Set the output size as 720p (1280 x 720). Use Viewport Render Image to render the final image and save as png format.
For submission, render 2 images:
1. Final render solid without wireframe.
2. Final render solid with wireframe.
For other submission:
1. e-portfolio blogspot link (format *.doc)
2. Blender file
Visual References
The robot that I want to create is a simple one, which will be square head with long legs and hands so I have found some visualreferences online that similar to my idea.
Sketches
By taking inspirations from the references and also my rough idea, I have done a simple sketch to have a better illustration for what I am going to model out.
After I have my sketch, I proceeded to blender to start 3D modeling. First, I started with the head by adjusting the cube and adding more cylinder components into it to contrust the base of the head.
Fig 2.1.3 Constructing robot's head, Week 3 (7/10/24)
After that, for the body part, it's almost the same thing but just need to add more minor details on the rectangle body with some circles and small buttons.
Fig 2.1.4 Constructing robot's body, Week 3 (7/10/24)
For the hand, I have been thinking how to make it curve naturally, and following the references, it was separated into a few cylinders. Therefore I have splitted the hand into severals cylionders and connected it with smaller cylinders. After that, I duplicated the whole thing for the other side of hand.
Fig 2.1.5 Making one side of hand, Week 3 (7/10/24)
The leg also the same thing, just slightly different with the sole. I decided to add some little circles underneath the sole so that it does not looked so empty. After I finished the whole leg, I duplicted for the other side.
Fig 2.1.6 Making one side of leg, Week 3 (8/10/24)
After I done with the modeling, I started to colour it. My colour palette will be mainly green and blue which are all cold colour. I started with the head first.
Fig 2.1.7 Colour the head, Week 3 (8/10/24)
Every part of the robot's body I have added metallic property just that it was strong or not. The buttons on the body are coloured with different colour as I don't want it to be so boring and this can have some cute and interesting part on it.
Fig 2.1.8 Colour the body, Week 3 (8/10/24)
Fig 2.1.9 Colour the details, Week 3 (8/10/24)
Final Outcome for Exercise 1
Fig 2.1.10 Final outcome, Week 3 (8/10/24)
Fig 2.1.11 Final outcome with wireframe, Week 3 (8/10/24)
Exercise 2: Modeling from Cylindrical Shape
Instructions:
1. Think of any object made of cylindrical shape such as a plate, bottle, bowl, glass etc.
2. Make a composition from multiple different objects as in the example.
3. Get as much as references such as blueprint or images for selected objects.
4. Model the object using a primitive cylinder by utilising modeling tools like Extrude, Bevel, Inset and Loop Cut. Apply a smooth modifier and adjust the sharpness or smoothness of the corner using various techniques.
5. Use Viewport rendering in Blender for final output. Output size is 1280 x 720 with png format.
6. Upload the 2 final images (PNG) with and without wireframe.
Visual Reference
At first, this castle was for exercise 1 but Mr Kamal says it was to advanced as exercise 1 only need the basic shape, and he suggested to use this at this exercise instead. Here are the visual references I found online for my castle:
Sketches
As instructed, I have done a sketch before I started the 3D modeling in blender so that I will have a clearer idea on the way of constructing it.
Toy Castle
I started to make the castle by the base, with the pillar and the ground. Next, I make the shortest building first according to the sketch by centering the vertices and extrude tool.
Fig 2.2.3 Base for castle, Week 2 (1/10/24)
Fig 2.2.4 Short building, Week 2 (1/10/24)
Fig 2.2.5 Door of building, Week 2 (1/10/24)
Fig 2.2.6 Tall building, Week 2 (3/10/24)
Fig 2.2.7 Another Tall building, Week 2 (3/10/24)
After I done with duplicating the buildings with different sizes, I then proceeded to the colouring stage.
Fig 2.2.8 Colouring, Week 2 (3/10/24)
At first I was not really sure how to make a cup shape, like it's emoty inside but I have searched for the tutorial :D Also I have no idea how to create the handle and once again thank you to YouTube! I have applied the spin function on the cup to make a handle on it.
To make the body looked more smooth, I used bevel tools and also added loop cuts. After that I proceeded to the colouring stage and I have lowered down the opacity of the object to immitate the glass material.
Bowls with chopstick
Plates
After constructing the basic shape of the vending machine, I have added some components on it as what a vending machine should have like place to pay and take the drinks. Also, I extruding out the face of the inner part of the machine so that I could divide them into 3 layers of rack that can place the drinks.
After I have done with the modeling part of the vending machine, I proceeded with the drinks inside. As for exercise 2 I have already done the part for 2 bottles, I made another 2 bottles with different appearances and one of it is in can. After I have done with the modeling, I started to add the colours and the materials and placed them orderly.
Other than that, I have modified the appearance of the vending machine by applying the bevel tools outside and also at every edges of it so that it has a more rounded shape.
Lastly, I added all the colours and materials for the components. I have changed the colour of vending machine from pink to purple ish and I think it looks more cute. The colours of the components are all very light colours that looks well with the main colour.
Next, I proceeded with aligning all the lines, and select the edges that needed to be sharpened by appling the crease. Other than that, bevel has been applied to the other part.
After that, select the area from the handle that needed to be extruded to emphasis on the handle.
Moreover, I have added colour and material to the object which make the kerambit feel like a real knife by adding the metallic. Lastly, I have added 2 screws to finish the minor details.
Fig 2.2.9 Base of cup, Week 3 (10/10/24)
Fig 2.2.10 Creating handle, Week 3 (10/10/24)
Lastly, I have duplicated a few of cups to make a composition, they looked so cute!
Fig 2.2.11 Duplicate mmore cups, Week 3 (10/10/24)
Glass Bottle
As mentioned in the instruction and also in the class, we were encouraged to refer to the blue print of the actual object to construct the body of the bottle. I have refered to a blue print of a glass bottle online.
Fig 2.2.12 Contructing the shape based on the blueprint, Week 3 (10/10/24)
Fig 2.2.13 Adjustment on details and colour, Week 3 (10/10/24)
Plastic Bottle
Same goes to plastic bottle, I have refered this to a pepsi bottle image and contructed based on it. For the bottom of it I don't know how to do it also so I looked for online tutorial again. They utilized the scale tool by changing the pivot point.Fig 2.2.14 Constructing basic shape based on image, Week 3 (11/10/24)
Fig 2.2.15 Constructing bottom part, Week 3 (11/10/24)
At the start I used blue colour according to the pepsi bottle image that I refered to, but I am Coke side! So in the end I actually changed it to red colour.
Fig 2.2.16 Colour the bottle, Week 3 (11/10/24)
I have created this from the cylinder shape by appling bevel tool. And it's the same as the cup to make it empty inside. After that, I have also applied subdivision surface tool and reduce the roughness of it to make it more similar to the bowl in real life.
Fig 2.2.17 Creating the basic shape of bowl, Week 3 (11/10/24)
Fig 2.2.18 Colour and subdivided it, Week 3 (11/10/24)
To make the edge of the chopstick looked smoother, I have also applied bevel tool on it.
Fig 2.2.19 Constructing chopstick, Week 3 (11/10/24)To match the bowls, I have also made 2 plates so that the composition will looked better :D. I have also reduce the roughness of it to the same value as bowl.
Fig 2.2.20 Construct and colour the plate, Week 3 (11/10/24)
Changes after feedback
I have seek for Mr Kamal's suggestion at week 4 and he thinks that the castle could be remove as it does not seems to have the same context as others.Fig 2.2.21 Changes after feedback, Week 4 (14/10/24)
Final Outcome for Exercise 2
Fig 2.2.22 Final Outcome, Week 3 (11/10/24)
Fig 2.2.23 Final Outcome with wireframe, Week 3 (11/10/24)
Exercise 3: Modeling from Box Shape
Instructions:
1. Think of any object made of box shape such as an electronic device, vehicle, furniture etc. Keep it simple and interesting.
2. Get as much as references such as blueprint or images for selected objects. If you can’t find any reference, study the shapes and proportions for the pictures..
3. Model the object using a primitive Cube by utilising modeling tools that you have learned in class using box modeling techniques. You are allowed to combine with other shapes like cylinders, spheres etc but the dominant shape must be in a box.
4. Apply basic material and colour.
Visual References
I have been thinking of what cube shape thing that I can do and I have browsed some ideas online. And I saw some pictures of vending machine! It would be so cool and fun if I can make one. So I also found other visual references online and proceed to the 3D modeling phase.
Fig 2.3.1 Visual References of vending machine, Week 4 (15/10/24)
Progress in Blender
After I have decided on the basic shape of my vending machine from the visual references, I proceeded to blender. First, I started with a cube shape and have separated it into several parts so that I could select the faces that I wanted to extrude in.
Fig 2.3.12 Basic shape of vending machine, Week 4 (15/10/24)
Fig 2.3.3 Adding components of vending machine, Week 4 (15/10/24)
Fig 2.3.4 Drinks in the vending machine, Week 4 (19/10/24)
Fig 2.3.5 Modifying the appearance, Week 4 (19/10/24)
Fig 2.3.6 Added colours for the components, Week 4 (19/10/24)
First Outcome:
I have shown my outcome to Mr Kamal in week 6, he said everything was good and I have asked if I could rendered it instead of solid mode and he agreed with it. I have added some lights inside the machine to immitate the real vending machine and I think it looks good and more realistic as it was no that dark inside.
Fig 2.3.8 Added the lights in render mode, Week 6 (1/11/24)
Final Outcome for Exercise 3:
Fig 2.3.9 Final outcome for exercise 3, Week 6 (1/11/24)
Fig 2.3.10 Final outcome for exercise 3 with wireframe, Week 6 (1/11/24)
Exercise 4: Kerambit Modeling
Instructions
1.Download the provided blueprint/ reference.
2. Use the image as reference for your modeling.
3. Model the karambit using organic modeling techniques and tools that you learnt (Extrude, Inset, Loop Cut, Knife, Symmetry)
4. Apply basic material and colour.
First, I have imported the blueprint image into Blender, and with Mr Kamal's guiding, we have constructed the basic shape from the ring to the handle.
Fig 2.4.1 Start constructing basic shape, Week 7 (4/11/24)
Fig 2.4.2 Finish the basic shape, Week 7 (4/11/24)
Fig 2.4.3 Sharpen the edges, Week 7 (4/11/24)
Fig 2.4.4 Add the handle part, Week 7 (4/11/24)
Fig 2.4.5 Add the colours and material, Week 7 (4/11/24)
Fig 2.4.6 Add the screws, Week 7 (4/11/24)
Final Outcome for Exercise 4 Kerambit Modeling:
Fig 2.4.7 Final outcome for Exercise 4: Kerambit Modeling, Week 7 (4/11/24)
Fig 2.4.7 Final outcome with wireframe for Exercise 4: Kerambit Modeling, Week 7 (4/11/24)
Feedback
Exercise 1: At first, I have done a castle as my object, however Mr Kamal said that it was too advanced as it utilized modeling tools like bevel and extrude. For exercise 1 we only needed objects that constructed with basic shapes instead of applying too many tools. Therefore, I have changed to a robot instead as that only I could include more diffferent shapes.
Exercise 2: After I done with all composition, I have shown Mr Kamal with the outcome, he said that I could remove the castle as it looks not belong to the category, others look fine.
Exercise 3: Mr Kamal said everything was okay, and I have asked could I render it render mode instead of shading mode so that I could provide with a more realistic view and he has agreed with it.
Reflection
This module was so fun and for now it is my favourite module in this semester! I enjoy developing an object from zero to a very cute and nice model! Playing with the material properties also very interesting! Although I only learned about simple modelling now but I have already love it so much! I think this is the only assignment that I will not be so stress of instead I enjoyed it quite a lot.
These four exercise has introduced me to 3D Modeling which before this I have zero experience and knowledge about this area. Honestly I was quite shocked that I could take this up faster than I expected and I did not know I can ejoyed it so muc hehe.
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